After two years of client work and study on new modeling and texture techniques I found the focus to create a new environment design.
For this scene I used a new working method for the building and street design. Every building has displacement maps for avoiding hard edges. This had a huge impact on the performance of the scene.
The new blender 2.82 allows me for better scene organization to add much more detail in the scene. Also, vertex painting to mix materials is one of the new techniques I used in this environment
I still used my old characters set from 2015, I hope to refresh these one day for some more detailed ones. All textures are from my texturehaven.com platform, all free and CC0. I also used some object scans from mega scans to fill the scene.